March 29, 2024

Nikopol Game

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The Darkness 2 devs on the cult vintage turning 10 and why The Darkness 3 didn’t materialize

On the lookout back again at it a decade later, it is shocking that The Darkness 2 under no circumstances acquired a sequel. With its violent action, volatile hero, and visceral framing, developer Electronic Extremes was capable to produce a devoted adaptation of Top rated Cow’s beloved comedian guide collection and a shooter that observed very good length in between its peers. Exactly where Borderlands 2, Phone of Responsibility: Black Ops 2, Significantly Cry 3, and Halo 4 would all release in 2012 with an ambition to press the FPS style ahead in one way or an additional, it usually felt as if The Darkness 2 was most concerned with offering us a damned very good time. It truly is a excellent shame the blood-soaked occasion did not go on into The Darkness 3 and beyond. 

According to Sheldon Carter, game director of The Darkness 2 and now main operating officer at Electronic Extremes, the studio did have designs to drag Jackie Estacado out of depths of hell – even though his fate was in the long run sealed. “A couple of us at Electronic Extremes begun on a pitch doc for The Darkness 3, and we even got a extremely compact prototype started off, but unfortunately it never ever moved ahead. I like to consider a parallel universe where it was the most significant match ever made.”

Arms apart

The Darkness 2

(Image credit score: Electronic Extremes)

That is a bold projection from Carter, but it just isn’t out of the realms of risk. The Darkness always felt like it experienced a house in interactive enjoyment – as if first creators Marc Silvestri, Garth Ennis, and David Wohl had started the comic figuring out it would just one working day transition from panels to pixels. It stars a Mafia hitman turned vessel for an otherworldly electric power, granting Jackie Estacado management around a little arsenal of supernatural abilities and a pair of boisterous demon arms. Absolute carnage ensued from there – in a way that is vintage online video games.