When it determined to convert Minecraft into a tactic video game, Mojang had a pair specific goals, as creative director Magnus Nedfors described through an job interview in the Xbox booth at Gamescom this 7 days. Minecraft Legends had to keep a considerably indescribable “Minecraft sense,” and also work nicely with a controller for console players. Mojang and enhancement lover Blackbird Interactive managed both, Nedfors stated, by turning it into an action method game—a genre combo that seriously would not have a ton of effective examples to pull from.
“A different aspect of Minecraft is that we usually have a hero character,” Nedfors reported. Mojang and Blackbird wound up with a recreation that was one element hero-centric and also about managing armies. It grew to become an action method video game exactly where you traverse the battlefield on horseback, commanding armies from on the floor, not a typical RTS that is performed from much above the battlefields. “That’s not popular in method games,” he details out.
“We started to understand that ‘hey, this is quite new’ and as a recreation maker when you come across a little something [and] you sense there usually are not 10 video games like that out there, you experience like you are onto one thing particular.”
It is really legitimate that there usually are not quite a few examples of character motion games that also contain unit command technique. Mount & Blade 2: Bannerlord is a person of the most similar productive comparisons. I’m also reminded of Kingdom Under Fire 2, which was a little bit of a mess when I played it at its eventual western launch in 2019, but the mixture of Dynasty Warriors fashion action and an RTS was really good.
I question that’s the specific case in point that Nedfors had in mind, but he did afterwards mention that “I feel you need to draw inspiration from matters that you do not feel are that great possibly,” outlining that understanding when a video game is not doing the job for you aids to detect how to do it improved. “It can be form of weird to be impressed by poor issues but that’s essentially genuine for myself.”
Remaining knowledgeable by unsuccessful competitors is, I feel, additional popular in game improvement than most massive studio sales opportunities like to say out loud. Nedfors carried on with his refreshingly frank acquire on the iterative advancement method of turning Minecraft into a tactic romp.
“The pace of play in a technique match is normally greater than an motion video game simply because you’re so fast scrolling around, maneuvering about with your cursor and so on. You do incredibly a lot of steps in a really, extremely short amount of money of time in a technique recreation usually. Possessing a hero at the center that won’t be able to be there and there and there, amazingly plenty of, brings down the tempo of a system video game, which is pretty well suited to generating it participate in perfectly on consoles with a controller.
“It was form of a shock. I wish I could be intelligent and say ‘yeah we considered about that from the beginning’ but in some cases you need to have to be straightforward and say ‘that’s a little something we found out as we prototyped and formulated the video game.'”
Through the exact same job interview, Nedfors and govt producer Dennis Ries also talked about some of the unique unit kinds and new mobs being additional in Legends. It wound up remaining a extra illuminating job interview than I’d envisioned from their Gamescom showfloor livestream. I was hoping to listen to a bit about how making fortifications works—having only seen bits of gamers making buildings in the gameplay video clips so far—but Nedfors’ dive into experimenting in the system space suggests that Minecraft Legends may well close up as much more than just a further Minecraft spinoff.