Various builders in Warsaw, Poland have gotten alongside one another to variety a new studio called Rebel Wolves and announced a new RPG is in the performs. The workforce is created up of largely former CD Projekt Red staffers, which consists of an outstanding roster these as Design and style Director Daniel Sadowski (Witcher 1, Nitreal Games, Developing Up), Narrative Director and Primary Author Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), Animation Director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver), Artwork Director Bartłomiej Gaweł (Witcher 1-3), CFO Michał Boryka, and Studio Head Robert Murzynowski.
The group will be aiming to halt performing underneath AAA development guidelines and operate as a crew to deliver video games, which includes the expose of a subsequent-gen RPG that would not have a name yet, but is at this time in output. We have a pair of prices from the crew beneath as we now hold out to see what they have in retail outlet, and you can see some promo artwork for the activity down at the bottom. The crew is also looking to fill a number of additional positions, in scenario you happen to be seeking for work.
“For all of us right here at Rebel Wolves, video online games had been constantly a thing we felt destined to do—something ingrained in our DNA. Individually, I couldn’t be happier to have banded jointly with close friends who share this enthusiasm. We are creating a video sport we would like to participate in in a way that games should really be produced. We want to evolve the cRPG genre by making unforgettable stories and stirring deep thoughts, all although doing the job as a tightly knit team united by a shared intention and ambition. Collectively, we imagine Rebel Wolves as a place wherever professional video game developers can reignite their passion, exactly where they can concentration on their craft and pour their appreciate into an amazing, ambitious title. We want to stay little and agile—a spot wherever folks know and care for every other,” explained Konrad Tomaszkiewicz, Rebel Wolves CEO and Match Director.
“In purchase to generate truly great games, we would not chase trends or figures. Our aim is evidently outlined: to generate memorable video games, convey to shifting tales, and evoke visceral thoughts. It is ambitious, true – and I am happy it is. Art needs ambition. I will not want to create another game. I want to function on titles people will bear in mind,” stated Jakub Szamałek, Narrative Director & Primary Author.